06.06.2026
fortnite layoffs — CA news
Epic Games announces over 1,000 layoffs in Cary, North Carolina, citing declining Fortnite engagement and broader industry challenges.

“We’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded,” said Tim Sweeney, CEO of Epic Games, as the company announced a staggering layoff of over 1,000 employees. This decision comes in response to declining engagement with Fortnite and the broader challenges facing the gaming industry.

These layoffs mark Epic’s second significant workforce reduction in just three years, following a previous cut of about 830 jobs in September 2023, which represented roughly 16% of the company’s workforce at that time. With the latest cuts, Epic Games will see its total employee count drop to around 4,000, reflecting a 20% reduction in staff.

Despite Fortnite boasting over 650 million registered players worldwide in 2025, the game has faced challenges in maintaining player engagement. The average playtime has fallen sharply, even as Fortnite continues to top the charts for monthly active players across platforms like PlayStation and Xbox. This decline in engagement has forced Epic to make tough decisions to ensure the company’s financial sustainability.

In addition to the layoffs, Epic Games is looking to save approximately $500 million by cutting back on contracting and marketing expenditures and eliminating some open roles. Sweeney emphasized that these layoffs are not related to the rise of artificial intelligence, a concern that has been prevalent in many industries today.

“Market conditions today are the most extreme we’ve seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side,” Sweeney added, highlighting the challenging landscape that gaming companies are currently navigating.

Epic Games has a history of resilience, having survived significant industry shifts in the past. From the transition from 2D to 3D gaming with Unreal 1 in the 1990s to the successful launch of console games like Gears of War in the 2000s, and the move to online gaming with Paragon and Fortnite in 2012, the company has consistently adapted to changing market dynamics.

As Epic prepares to transition from Unreal Engine 5 to Unreal Engine 6, the company is also in the early stages of returning to mobile gaming after a lengthy legal battle with Apple and Google. This multifaceted approach aims to position Epic Games for future success, even as it grapples with the immediate challenges posed by the current market.

Details remain unconfirmed regarding the specific roles affected by the layoffs, but the community is left to ponder the implications of these changes for the future of Fortnite and the gaming industry as a whole.